OBL League-of-Legends

OBL Divison 2: Team Push VS Trap TeamStunning Comeback to Sweep Team Push in Division 2 Thriller

What started as a night where Team Push looked firmly in control ended in a dramatic and decisive 2–0 series victory for Trap Team, as Division 2 once again delivered one of the most entertaining matchups of the split. Across two wildly different games, Trap Team showed composure, discipline, and elite team-fighting to overturn early deficits, punish over extensions, and ultimately remind the competition why no lead is ever truly safe.

Game One – Trap Team Refuse to Die

Game one was chaos in the best possible way.

Team Push came out swinging, building a commanding early gold lead behind strong lane pressure, confident jungle pathing, and a fed backline spearheaded by Spooky Man. At one stage, Push held a 4,000 gold advantage, controlled the pace of fights, and looked poised to close the game out comfortably.

But Trap Team never panicked.


Led by Dawn’s relentless jungle presence and Metalface Doom’s clutch mid-lane control, Trap Team slowly stabilised. Instead of forcing bad fights, they focused on cross-map trades, dragon control, and bounty shutdowns, chipping away at Push’s lead piece by piece.


The turning point came around Baron, where Trap Team capitalised on a single misposition from Push, securing critical kills, flipping momentum instantly, and converting it into map control. From there, the comeback was brutal.

One decisive team fight later, Trap Team marched straight through mid, ending the game in stunning fashion after spending most of it on the back foot.


Game One Result:

Trap Team win after late-game comeback


Game Two – A Statement Performance

If Game One was about resilience, Game Two was about dominance.

Trap Team entered the draft with clear intent and executed a near-perfect composition, built around layered crowd control, front-to-back team fighting, and unstoppable engage tools. From the opening minutes, the difference was obvious.

The Olaf top lane applied relentless pressure, Malphite provided devastating engage windows, and Swain thrived in extended fights. Every major objective belonged to Trap Team as they claimed dragons on spawn, denied vision, and suffocated Push across the map.

By the mid-game, Trap Team held:



  • A significant gold lead
  • Dragon soul control
  • Complete authority over neutral objectives


Every fight followed the same script: Malphite initiation, Swain lockdown, Ezreal damage raining in from safety. Team Push struggled to find an answer as their backline was repeatedly deleted before fights could even begin.


The final push was swift and decisive, with Trap Team closing the game in dominant fashion to complete the sweep.


Game Two Result:

Trap Team win – decisive and controlled


Series MVP – Dawn (Jungle)

Across both games, Dawn was everywhere.

From perfectly timed counter-ganks to calm objective control and fearless engages, Dawn dictated the pace of the series. Whether stabilising a losing game or accelerating a winning one, their decision-making proved pivotal in Trap Team’s victory.


What This Means for Division 2

This series sends a clear message to the rest of the competition:



  • Trap Team are contenders, capable of both grinding out comebacks and closing games cleanly
  • Team Push remain dangerous, but will need to tighten execution when holding large leads
  • Division 2 continues to be the most unpredictable and entertaining battleground in the league

With playoffs still ahead, this matchup may be remembered as a defining moment in the season.



Final Series Score:

Trap Team 2 – 0 Team Push

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